Texture tex.particle
{
	filename=resource\particle.png
	resgroup=0
}

Texture tex.tick
{
	filename=resource\tick.png
	resgroup=0
}

Texture tex.frame
{
	filename=resource\frame.png
	resgroup=0
}

Texture tex.minimap
{
	filename=resource\minimap.png
	resgroup=0;
}

Texture tex.blue
{
	filename=resource\blue.png
	resgroup=0
}

Texture tex.red
{
	filename=resource\red.png
	resgroup=0
}

Texture tex.bg
{
	filename=resource\background.png
	resgroup=0
}

Texture tex.fighter
{
	filename=resource\fighter.png
	resgroup=0
}

Texture tex.commander
{
	filename=resource\commander.png
	resgroup=0
}

Texture tex.scout
{
	filename= resource\scout.png
	resgroup=0
}

Texture tex.beam1
{
	filename=resource\beam1.png
	resgroup=0
}

Texture tex.beam2
{
	filename=resource\beam2.png
	resgroup=0
}

Sprite spr.tick
{
	texture=tex.tick
	rect=0,0,25,25
	hotspot=0,0
	resgroup=0
}

Sprite spr.framenorm
{
	texture=tex.frame
	rect=0,0,511,30
	hotspot=0,0
	resgroup=0
}

Sprite spr.frameover
{
	texture=tex.frame
	rect=0,31,511,27
	hotspot=0,0
	resgroup=0
}

Sprite spr.minimap
{
	texture=tex.minimap
	rect=0,0,460,130
	hotspot=0,0
	resgroup=0
}

Sprite spr.blue
{
	texture=tex.blue
	rect=0,0,20,20
	hotspot=0,0
	resgroup=0
}

Sprite spr.red
{
	texture=tex.red
	rect=0,0,20,20
	hotspot=0,0
	resgroup=0
}

Sprite spr.fighter
{
	texture=tex.fighter
	rect=0,0,210,260
	hotspot=105,130
	resgroup=0
}

Sprite spr.commander
{
	texture=tex.commander
	rect=0,0,256,256
	hotspot=128,128
	resgroup=0
}

Sprite spr.scout
{
	texture=tex.scout
	rect=0,0,506,544
	hotspot=253,272
	resgroup=0
}

Sprite spr.shield
{
	texture=tex.particle
	rect=96,64,32,32
	hotspot=16,16
	blendmode=COLORMUL,ALPHAADD,NOZWRITE
	resgroup=0
}

Sprite spr.beam1
{
	texture=tex.beam1
	rect=0,0,41,64
	hotspot=20,32
	blendmode=COLORMUL,ALPHAADD,NOZWRITE
	color=FFFFFFFF
	resgroup=0
}

Sprite spr.propeller
{
	texture=tex.particle
	rect=64,64,32,32
	hotspot=16,16
	blendmode=COLORMUL,ALPHAADD,NOZWRITE
	resgroup=0
}

Sprite spr.vulcan.inner
{
	texture=tex.particle
	rect=64,64,32,32
	hotspot=16,16
	blendmode=COLORMUL,ALPHAADD,NOZWRITE
	resgroup=0
}

Sprite spr.vulcan.outer
{
	texture=tex.particle
	rect=0,0,32,32
	hotspot=16,16
	blendmode=COLORMUL,ALPHAADD,NOZWRITE
	resgroup=0
}

Sprite spr.bg
{
	texture=tex.bg
	rect=0,0,3840,1080
	hotspot=0,0
	resgroup=0
}

Particle ps.propeller
{
	filename=resource\ps\particle1.psi
	sprite=spr.propeller
	resgroup=0
}

Particle ps.vulcan.inner
{
	filename=resource\ps\vulcan.psi
	sprite=spr.vulcan.inner
	resgroup=0
}

Particle ps.vulcan.outer
{
	filename=resource\ps\vulcan.psi
	sprite=spr.vulcan.outer
	resgroup=0
}

Font fnt.original {
	filename=resource\original.fnt
	resgroup=0
}
